Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Dice
Super Race, Schmidt Spiele, 2013 – from the rulebook, examples of movement, an extra turn, and why it's tough to take the shortcut on the Indianapolis track
Super Race, Schmidt Spiele, 2013 (image provided by the publisher)
Kniffblitz_Front Cover
Kniffblitz_Back Cover

Super Race (2009)

Players
1–4
Playing time
20–20 min
Age
6+
5.98
Average rating
63
Ratings
1.25/5
Weight
#22365
BGG rank
Outside top 5,000
Alternate names:Kniffblitz
Designer:Dietmar Bockelmann
Artist:Anne Pätzke
Publisher:Schmidt Spiele +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 5, Complexity 2.5, Theme 5
Strategy7.0
Luck8.0
Interaction5.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceRacingChildren's GameDice RollingNetwork and Route Building

Overview

In Super Race, players try to be the first to complete a lap around the track, using the dice to hug corners and race as quickly as possible. Players first decide which racetrack to use on the double-sided player boards. Then they start racing!

On a turn, a player rolls the five dice, sets aside any she wants to keep, then rolls up to two more times, rerolling dice set aside, if desired. The dice depict curves or straights in three different colors, and after the player stops rolling, she chooses all the dice of one color and must use all of them to move on the track. Colored track on the player board can be moved through only with dice of the appropriate color, while any die color can be used to cross gray track; if a player can't use all movement for a color, she must choose a different color. A player cannot cross the same square twice. End your movement in a tight corner, and you take another turn immediately.

Players take turns until one reaches the finish line, which triggers the final round. After all players have taken the same number of turns, whoever has driven the farthest across the finish line wins. Variants in the rulebook include an option for oil slicks that take two dice to cross, a point system for a multi-race world championship, and a two lap race on the Indianapolis board that includes a shortcut. The challenge in this latter race is that you're still restricted from crossing the same square twice. Take special care the first time around, or else you'll be weaving like a maniac on lap two!

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.