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Playing Voodoo Mania
Voodoo Mania, HUCH! & friends, 2013 – box and components (image provided by the publisher)
Voodoo Mania (cards)
Voodoo Mania, HUCH! & friends, 2013 (image provided by the publisher)
Voodoo Mania (back of the box)

Voodoo Mania (2013)

Players
2–6
Playing time
10–10 min
Age
7+
5.16
Average rating
269
Ratings
1.27/5
Weight
#30597
BGG rank
Outside top 5,000
Alternate names:Voodoo +2 more
Designer:Martin Nedergaard Andersen
Artist:Oliver Freudenreich, Sandra Freudenreich
Publisher:FoxMind +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.5, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameReal-timePattern Recognition

Overview

All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all of his ingredients, and thus become the new voodoo master?

In Voodoo Mania, each player starts with a hand of three cards and a reserve ingredient pile of 18-45 cards, depending on the number of players. One card starts in the center of the table. Each card is double-sided, and each side features four of five symbols on it (mask, amulet, voodoo doll, magic potion and top hat) in four of five colors.

All players play at the same time, trying to play their cards in hand. To play a card, the card must depict the symbol missing from the top card of the discard pile in the missing color or it must also be missing the same symbol in the same color. In the latter case, the player laying down the card says "Voodoo!" and all other players must draw a card from the bottom of the discard pile and place it on the bottom of their personal ingredient pile. Then all players start playing again.

At any time, a player can place a card from his hand on the bottom of his ingredient pile, then draw the top card of this pile. Whenever a player plays a card, he draws a replacement card to keep three cards in hand.

When a player runs out of cards, the round ends and everyone scores one point for each card still in hand or in the pile. After three rounds, the player with the fewest points wins.

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