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Both sides of the two expansion boards.
Fifth player dice included with this expansion
The two expansion boards (front side): King of the Sea & Great Horn
The fiendish challenge of King of the Sea
Setup for a two player King of the Sea challenge

Pirate Dice: Rough Waters Expansion (2012)

Players
2–5
Playing time
15–15 min
Age
13+
6.22
Average rating
37
Ratings
2.00/5
Weight
Designer:Sean Brown, Clint Herron
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 4, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gamePiratesDice Rolling

Overview

This expansion adds 2 double-sided maps to expand your sailing horizons, as well as rules for a fifth player (included on the reverse side of the Rough Waters rules).

Great Horn: A long hook that bottlenecks navigation -- especially around map layouts with corners.

Cape of Lost Hope: A more difficult version of Great Horn that removes a center island, but adds some wind and waves.

Maelstrom: Arrr! What a tempest! This highly directional map will add some serious challenge to pilots who wish to navigate its waters -- especially if you're trying to tack against the wind!

King of the Sea -- Place a treasure-marker in the bottom-right corner, and have a whole new challenge to navigate! Players must use ingenuity and opportunity in order to race to the corner of the map, and whoever is able to stay afloat will be crowned King of the Sea!

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