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Grand National Derby
Purple & Blue Horse - Sample Cards
Components
Grand National Derby: Back of Box
The horse race at the start of round 3.

Grand National Derby (1996)

Players
2–5
Best: 3, 4
Playing time
30–30 min
Age
10+
6.37
Average rating
112
Ratings
1.71/5
Weight
#14877
BGG rank
Outside top 5,000
Designer:Reiner Knizia
Publisher:Piatnik
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.4, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingRacingSportsAnimalsBetting and Bluffing

Overview

This is the precursor to Titan: The Arena (later known as Colossal Arena) and Galaxy: The Dark Ages.

The theme is horses racing in a steeplechase. Each round represents a fence that the horses must jump.

Players bet and then place speed cards on each horse. When all of the horses have a speed card on them, the one with the lowest speed card is eliminated. When there are three horses left (which happens after 5 rounds), the players are paid for their bets on the surviving horses. Earlier bets are worth more.

The game in each case is essentially similar to Titan: the Arena except: - There are no special powers, nor special cards. - The deck goes to 0-9, not 0-10. - There are no secret bets. - In four or five player games, each player gets 4 bets. - If there is a tie for lowest card when a round ends, the tied horse furthest on the left is eliminated. (Play does NOT continue as it does in Titan: the Arena or G:tDA)

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