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Using the game rules with miniatures on a hex grid (with very slightly modified rules for Napoleonic battles).
Early Counter Art for the Prussians and Austrians.
Saxon Counters
Back of the Box as of January 2013. Note that the British will not be in this game!
Poltava game setup during a playtest of the Great Northern War expansion.

Hold the Line: Frederick's War (2013)

Players
1–2
Best: 2
Playing time
60–60 min
Age
10+
7.57
Average rating
109
Ratings
1.88/5
Weight
#10646
BGG rank
Outside top 5,000
Designer:Sean Chick
Artist:Brandon Pennington, Sean Cooke
Publisher:Worthington Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAge of ReasonAction PointsModular BoardHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameLine of Sight

Overview

HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk, and Liegnitz. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation’s units, and much more.

The Prussian army is well drilled and led by a bevy of talented generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders as Daun and Loudon. As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE!

For each scenario each player receives a number of command points to activate the units in his army for movement, close assault, and fire combat. Each side also receives a random number of command points for the same, but never knowing how many creating a battle field chaos that makes the game highly replayable. Scenarios take approximately 1 hour to play so you can get in multiple plays in an evening.

Expansions

Hold the Line: Highland Charge
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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