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Countersheet 2 (Front)
General Vol  28 #5 variant counter sheet
Midway variant
Countersheet 1 (Front)
Beginners learning the game, trying some things with the US fleet here that were not a good idea, still more of the optional rules left to add

Midway (1991)

Players
2
Best: 2, 2+
Playing time
90–240 min
Age
12+
6.46
Average rating
189
Ratings
2.33/5
Weight
#12057
BGG rank
Outside top 5,000
Designer:S. Craig Taylor
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IISecret Unit DeploymentHexagon Grid

Overview

Very Similar to Guadalcanal.

The basic idea is each player has their own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship it is attacking.

The basic game is very simple. But there are many additional rules which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate search reports, etc.

The game is superior with a neutral referee for true double blind play.

204 counters (5 of them are blanks)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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