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3-D Board for Mission 1 made out of Hirst Arts casts.
Level 7 [Omega Protocol] game out of the box.
Light up hybrid tanks for Mission 8.
A fully painted squad using a dull and subtle colour pallet.
Enjoying some level 7. Great game.
Omega Protocol Painted Miniatures
Put the names on the bases of the commandos so players could better identify with who they were in the narrative of the game.
All the minis and promos for level 7 painted.
The team struggled to see clearly through a strong stream of ammonia laced air.
Team Disco

Level 7 [Omega Protocol] (2013)

Players
2–6
Best: 5
Playing time
60–90 min
Age
14+
7.41
Average rating
2,203
Ratings
3.18/5
Weight
#1648
BGG rank
Top 5,000
Designer:Will Schoonover
Artist:Richard Anderson, Adrian Majkrazk, Marco Mazzoni, Josh Manderville, Mike Vaillancourt, Laine Garrett, Nestor Ossandon, Matt Ferbrache, Kevin Prangley
Publisher:Privateer Press
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 9, Complexity 6.4, Theme 7
Strategy5.0
Luck7.0
Interaction9.0
Complexity6.4
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionHorrorFightingMiniaturesAction PointsModular BoardVariable Player PowersTeam-Based GameDice RollingGrid MovementPlayer EliminationScenario / Mission / Campaign Game

Overview

Game description from the publisher:

LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE], and now the government has sent in a top-secret, highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base.

In [Omega Protocol], one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way.

Gameplay is based around adrenaline, which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move, attack, and perform special actions like activating an objective space. That generation also has a negative effect for them, as that adrenaline transfers to the Overseer player, who then uses it to spawn aliens, create new threats, and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take, the more resources the Overseer player has to work with.

Characters in [Omega Protocol] are represented by miniatures, and each Special Ops and alien character has different attributes, powers, and customizable skills and equipment.

Expansions

Level 7 [Omega Protocol]: Passage Promo
Level 7 [Omega Protocol]: Supply Cache Promo
Level 7 [Omega Protocol]: SF13 Pistol Promo
Level 7 [Omega Protocol]: Extreme Prejudice
Level 7 [Omega Protocol]: Known Enemy Bonus Content
Level 7 [Omega Protocol]: The Judas Protocol Mission Guide
Level 7 [Omega Protocol]: Prototype Energy Weapon Promo
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