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@GenCon 2013
Making his move
33a Sessió del Club Amatent (21-09-2013)
EONS box art
33a Sessió del Club Amatent (21-09-2013)

EONS (2013)

Players
2–5
Best: 3, 4
Playing time
90–90 min
Age
14+
6.68
Average rating
254
Ratings
2.70/5
Weight
#9396
BGG rank
Outside top 5,000
Designer:David Villegas, Christopher Witt, Krista Witt
Artist:Christopher West
Publisher:Gamer Nation Studios
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.4, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Territory BuildingSpace ExplorationCommodity SpeculationHand ManagementDeck, Bag, and Pool BuildingTake That

Overview

“Nothing cannot exist forever.” - Stephen Hawking

After the Big Bang, things moved quickly. So do you. Players in the game of Eons take on the roles of universal architects competing to shape the universe on a cosmic scale by gathering elemental building blocks to create stars, planets, and other cosmic phenomenon. In a strategy game like no other, the architects engage the laws of the cosmos, using stars to forge more complex elements and form other heavenly bodies.

In EONS, players must spend their own essence to marshal these elements, carefully gauging their resources and the benefits received from their planets and stars, as they guide the formation of their cosmos eon after eon; working to achieve the most victory points through a variety of strategies and hidden agendas to achieve their version of the universe. Because eventually, the universe will end, and only one player will be victorious...

Players build stars using elements commonly found in the universe, Hydrogen, Carbon, Oxygen and Iron. Once they build stars, the stars perform fusion, and can produce resources for the player to use to build additional stars, planets or other cosmic events. Each cosmic body the player builds is worth Essence, representing the power and influence the Architect has in the universe, and that Essence can be used to purchase more elements from the elemental stockpile to build more items. Players can also destroy stars and collect resources from the dead stars, and this is where the game turns to strategy and planning. Every cosmic body that is destroyed will decrease the entropy countdown, and when it reaches 0, the game is over.

Remaining cosmic bodies that grant victory points are totaled, and the player with the most victory points, wins! Although the goal is to have the most victory points at the end of the game, you will find that the game is also a resource management game, as if you deny resources that stars need to undergo fusion, they will die and accelerate endgame. Be prepared, build judiciously and destroy when you must to defend your universe!

Expansions

EONS: Cosmic Expansions
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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