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Character art for all 43 characters
Game Play at Purdue University
Workers available for training
Removable trays of resources?  BEST IDEA EVLAR!!!!
The trays fit in the box easy breezy!

Empires of Zidal (2013)

Players
2–4
Best: 4, 4+
Playing time
60–120 min
Age
12+
6.54
Average rating
87
Ratings
3.00/5
Weight
#17675
BGG rank
Outside top 5,000
Designer:Lee Kress
Publisher:Dog Breath Games LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 6, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity6.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyMedievalTradingDeck, Bag, and Pool Building

Overview

Lead your people to greatness by training them in the ways of war, commerce, magic, labor, or entertainment in this fun and original deck building board game.

The people in the Empires of Zidal require your guidance! Train the children in your empire to become military workers who can attack other players and take their game resources. Alternatively you can train your children to become market workers who can manipulate the in game supply and demand driven market to your advantage. Grow the power of your empire by constructing buildings to give benefits to workers in specific employment branches. In total, there are 5 different employment branches which children can be trained in (military, market, magic, labor, or entertainment). Each branch has their own unique effects and strategies for winning. In the end whichever empire is able to gain the most signets wins!

Empires of Zidal is a deck building game for 2 to 4 players. The game is set in the land of Zidal and every player is the ruler of one of Zidal's empires. The deck you build throughout the game consists of people from within your own empire. Will you decide to create a military empire and populate your realm with generals, knights, and archers? Will you take advantage of the market by training your children to be merchants, negotiators, and analysts? Will you populate your empire with magic, labor, or entertainment workers... or a combination of two or more employment branches? It's up to you to decide.

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