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Our first game
Dilluvia Project, Spielworxx, 2015 (image provided by the publisher)
Concept art by Harald Lieske for Dilluvia Project - observation post
Prototype August 2014
Scoring track error: is this a miss-print or was this done on purpose?
Once we finished Pandemic Legacy we ghouled it for the components. The cubes work nicely in the Dilluvia world.
Playing in Bochum
Prototype August 2014
Essen
Essen

Dilluvia Project (2015)

Players
2–4
Best: 4
Playing time
120–120 min
Age
12+
7.13
Average rating
669
Ratings
3.66/5
Weight
#4264
BGG rank
Top 5,000
Designer:Alexandre Garcia
Artist:Harald Lieske, Katie Welch
Publisher:Tasty Minstrel Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 7.3, Theme 6
Strategy9.0
Luck4.0
Interaction5.0
Complexity7.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionCity BuildingTerritory BuildingTile PlacementWorker Placement

Overview

Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies.

The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies?

It is an important time for mankind!

The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project?

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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