Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Russian commander in progress - things are not looking good...I need to call Kremlin
First contact made by the Russian 131st at the crossroad
IaBT Counter Scan (Front side)
81st Russian arriving at the Presidential Palace met with Chechen heavy weapons resistance
revised charts from ATO #15

Into a Bear Trap: The Battle for Grozny, January 1995 (2004)

Players
1–2
Best: 2
Playing time
360–360 min
Age
12+
6.49
Average rating
89
Ratings
2.92/5
Weight
#17793
BGG rank
Outside top 5,000
Designer:Paul Rohrbaugh, Perry Moore
Artist:Craig Grando
Publisher:LPS, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridChit-Pull System

Overview

Into a Bear Trap: The Battle for Grozny, January 1995, The capital of Chechnya, Grozny (meaning "terrible" in Russian), was in January 1995 the target of a Russian attack -- beginning a war that continues to this day. The Russian plan was to subdue the city with a massive show of force to intimidate its populace into submission. This approach had worked in 1991, and Moscow saw no reason why a repeat performance would not again suffice. Massive artillery and air support were not thought essential, as the long columns of tanks and their two battalions of mechanized infantry support were deemed sufficient to cower any who chose to witness.

Alerted to the Russians' plan of entry, two battalions of Chechen resistance fighters flitted among the sewers and rooftops to greet the Russian force. Well-armed with RPG's and mortars and backed by snipers, the defenders deployed small groups of hunter-killer teams to tackle any armor encountered. A battle for the city was set.

Players are cast in the roles of the commanders of each side's forces. Both players can brutally harm their opponent, while each has liabilities to protect. Opponents will be challenged to do as well, or better than, their historical counterparts.

Game Scale: Game Turn: 2 hours Hex: 100 - 150 yards / 62 - 137 meters Units: Infantry platoons, 2 tanks, 6 APCs

Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook

Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-4 hours

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.