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5 player Clockwork Wars - mid game

Clockwork Wars (2015)

Players
2–4
Best: 4, 4+
Playing time
90–90 min
Age
13+
7.51
Average rating
757
Ratings
3.12/5
Weight
#3406
BGG rank
Top 5,000
Designer:Hassan Lopez
Artist:Marco Primo, Terry Maranda, Grzegorz Pedrycz, Giorgio De Michele, Wen Juinn, Alejandro Lee, Bob Kehl
Publisher:Eagle-Gryphon Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 7, Complexity 6.2, Theme 6
Strategy9.0
Luck4.0
Interaction7.0
Complexity6.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyCivilizationWargameTerritory BuildingModular BoardVariable Player PowersSecret Unit DeploymentSimultaneous Action SelectionArea Majority / InfluenceWorker Placement

Overview

Game description from the publisher:

Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game!

Clockwork Wars features:

A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability. Four different races to choose from, each with its own unique units. Hidden and simultaneous unit deployment that provides constant tension. Short turns packed with tough decisions. Simple, diceless combat resolution. A card-based espionage system. A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion. Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages. Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant

Expansions

Clockwork Wars: Sentience
Clockwork Wars: Academy & Volcano Bonus Tiles
Clockwork Wars: Gulag & Dynamo Bonus Tiles
Not available yet

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