Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Party Games
Ultimate Werewolf: Inquisition, Bézier Games, 2013 – component shot (image provided by the publisher)
Ultimate Werewolf: Inquisition, Bézier Games, 2013 (image provided by the publisher)
Ultimate Werewolf Inquisition
Ultimate Werewolf: Inquisition at the news presentation at Spiel '13 (Essen)
Everything Werewolf Package - Out of the box!

Ultimate Werewolf: Inquisition (2013)

Players
3–12
Best: 5, 7
Playing time
30–60 min
Age
8+
6.51
Average rating
940
Ratings
1.68/5
Weight
#5241
BGG rank
Outside top 5,000
Alternate names:Werwölfe: Inquisition +1 more
Designer:Legend Dan Hoffman
Artist:Ted Alspach, Sanjana Baijnath
Publisher:Pegasus Spiele +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3.4, Theme 10
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.4
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

HorrorDeductionMurder / MysteryVariable Player PowersVotingTeam-Based GameRole PlayingPlayer EliminationTraitor Game

Overview

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...

Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!

More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...

Expansions

Ultimate Werewolf: Inquisition – Full Moon
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.