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Note included in the boxed set (either one)
A demo game of Nin-Gonost at GenCon 2005.
The design team plays at Adiken (L to R): Pete, Arnaud, Alain, Spencer, Paul
A Game In Action
actual production contents (supplied unpainted)

Nin-Gonost (2004)

Players
1–2
Best: 2
Playing time
45–45 min
Age
12+
6.74
Average rating
35
Ratings
3.14/5
Weight
#22248
BGG rank
Outside top 5,000
Designer:Alain Henner, Paul A. DeStefano, Arnaud Borne
Publisher:Fantastic Forges, Inc
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 6.3, Theme 9
Strategy5.0
Luck7.0
Interaction5.0
Complexity6.3
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingMiniaturesModular BoardVariable Player PowersRole PlayingDice Rolling

Overview

A dungeon-crawl adventure game that uses specialized colored dice for easy action resolution, and a magnetic modular board (like a magnetic Advanced Heroquest) to create the map, complete with doors that open. Adiken Miniatures are included, with stats on character cards. Basic rules allow for "family" play, while advanced rules allow for more "gamer" style play. Soloable.

Expanded by:

Nin-Gonost Campaign Book

Expansions

Nin-Gonost Campaign Book
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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