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Sharur: Evolutions
The box
Sharur: Evolutions
Game map
Dragon evolution sheet

Sharur: Evolutions (2004)

Players
3–6
Playing time
90–90 min
Age
12+
4.43
Average rating
66
Ratings
1.75/5
Weight
#30103
BGG rank
Outside top 5,000
Designer:Emmanuel Beltrando
Artist:Olivier Fraisier, Ghislain Aubry
Publisher:asmodee
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyArea MovementSimulation

Overview

In a world of science-fantasy inspired of the universes of Caza or Moebius, you will have to direct your people (among three races: humans, dragons, Arachnid ) and bring it towards the ultimate stage of development. Each player starts in a village producing : Evo (allowing to gain evolutions modifying the characteristics and confer special capacities) and Repro (to get new units). During the game, three cities will appear, they will give in their turn capacities Evo and Repro with the people controlling them. But for that, it will be necessary to fight! In the center of the boardgame, the Sharur mount is a important place, because great source of Evo, but it is also a dangerous place when the misadventure of the Sharur god decides to make a visit there to devour all those which are there. The game will propose to you to manage the evolutions of your people (you will be able to choose such or such way according to your choices of play or your strategy), with options such as spittle of acid, claws, flight, precognition, assassination, etc. The characteristic of the mechanisms of the play comes from the absence of luck in displacements and especially in the combat, and only the events cards will give some random in game.

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