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The hunters bidding cards.
The game parts.
The box cover
An idea: four coordinates discs for phantoms controllers memory
The Iello US edition.

The Phantom Society (2013)

Players
2–4
Best: 4
Playing time
20–20 min
Age
8+
5.81
Average rating
777
Ratings
1.47/5
Weight
#11889
BGG rank
Outside top 5,000
Designer:Hervé Marly, Frédéric Colombier
Artist:Vincent Dutrait, Xavier Gueniffey Durin
Publisher:Funforge +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.9, Theme 4
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.9
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyDeductionSecret Unit DeploymentTeam-Based GameGrid Movement

Overview

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts!

The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective.

The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath.

The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?

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