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Sample of the Robot Control Frame around the modular floor tiles for variable mission design.
Front and back of the Bomb Squad floor tiles with an outline of the supporting Robot Control Frame to illustrate the modular board.
Bomb Squad, Tasty Minstrel Games, 2014 (image provided by the publisher)
Bomb Squad, Tasty Minstrel Games, 2015 — promotional image from the publisher (image provided by the publisher)
Render of game box

Bomb Squad (2013)

Players
2–6
Best: 4
Playing time
30–30 min
Age
10+
6.38
Average rating
994
Ratings
2.22/5
Weight
#5394
BGG rank
Outside top 5,000
Designer:David Short, Dan Keltner
Artist:Luis Francisco, George Patsouras, Rob Lundy
Publisher:(Web published) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.4, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Real-timePrint & PlayModular BoardVariable Player PowersCooperative GameHand ManagementMemoryGrid MovementAction QueueCommunication LimitsProgrammed Movement

Overview

The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time...

An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go!

Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features:

Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible. Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand. Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, and giving implied hints about which cards to play are prohibited. Co-operative game play: The players all work together, winning or losing collectively as a team.

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