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Just opened a factory sealed copy.
Turn 12. End of game. Total points, 73.5: 66 by destroyed targets + 7.5 by survivors.  My first victory!
A successful raid
The game box at the approximate point of view of the cover image. The dark structure in the middle (with the pedestrian passing) is the southern caisson; the tide at the time of taking the image was high, similar to conditions at the time of the raid.
Land combat start.
Hires Game Board
So, this is fun...no, it is!
The game box at the foot of the old mole. Photo taken on 2013-03-27.
End of raid
The game board onsite: Placed on the old mole between 335 and 336, looking eastward. The 336 gun and 342 searchlight were on pillboxes that were removed after the war.

Raid on St. Nazaire (1987)

Players
1
Best: 1
Playing time
180–180 min
Age
12+
7.26
Average rating
878
Ratings
3.02/5
Weight
#3630
BGG rank
Top 5,000
Designer:Mark Seaman, Robert G. Markham
Artist:Charles Kibler, George I. Parrish, Jr.
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 2, Complexity 6, Theme 5
Strategy7.0
Luck9.0
Interaction2.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIArea MovementPaper-and-PencilSimulationDice RollingPoint to Point MovementSolo / Solitaire GameEventsVariable Set-upMovement Points

Overview

This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire.

In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them.

The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized.

The game ends when either all British units are killed or escape and they score for the targets destroyed.

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