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Mini Expansion 2
Mini Expansion 2 - tiles
Mini Expansion 2 - tiles back side
Mini Expansion 2 - back side

Tzolk'in: The Mayan Calendar – Mini Expansion 2 (2013)

Players
2–4
Best: 4
Playing time
90–90 min
Age
13+
7.67
Average rating
621
Ratings
3.26/5
Weight
Alternate names:Tzolk'in: Le calendrier Maya – Mini extension 2 +1 more
Designer:Simone Luciani, Daniele Tascini
Artist:Milan Vavroň
Publisher:Czech Games Edition (CGE) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 1, Interaction 5, Complexity 6.5, Theme 7
Strategy10.0
Luck1.0
Interaction5.0
Complexity6.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FarmingCivilizationEconomicExpansion for Base-gameAncientMythologySet CollectionWorker Placement

Overview

Given away in the Gathering of Friends 2013 convention giftbags, this mini expansion includes one new monument and one new starting wealth tile.

From the Rules:

Bonus Monument

Unlike other monuments, the points for constructing this are scored immediately (not at the end of the game). The number of points scored depends on when you build it:

First quarter of the game- 40 points. Second quarter- 31 points. Third quarter- 22 points. Fourth quarter- 13 points.

As depicted on the tile, each Food Day is counted as the last day of its quarter. For example, if you build this monument on the first Food Day, you get 40 points.

If a Food Day occurs one day late (because a player used the time-speeding privilege of the Starting Player Space) it still counts as the last day of its quarter for the purposes of this monument.

Bonus Starting Wealth Tile

If you take this as your Starting Wealth Tile, you get 6 corn and 4 wood, but you also move down one step on the brown temple.

In a 2- or 3-player game, this tile might be drawn when you are placing dummy workers. If so, this tile indicates that you must place one extra dummy worker (7 in a 3-player game, or 13 in a 2-player game).

Instead of using worker figures, you can represent dummy workers with the round, flat markers in the non-player colors. Otherwise you won't have enough. Also, this makes it easier to distinguish players' workers from dummy workers, so we recommend using the markers even when you aren't playing with this tile.

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