Alien Frontiers: Faction Pack #2 (2014)
Players
2–5
Playing time
90–0 min
Age
13+
7.47
Average rating
165
Ratings
3.00/5
Weight
Designer:W. David MacKenzie, Tory Niemann
Artist:Mark Maxwell
Publisher:Clever Mojo Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 10, Luck 10, Interaction 10, Complexity 6, Theme 7
Strategy10.0
Luck10.0
Interaction10.0
Complexity6.0
Theme7.0
This game's strategy, luck, interaction, complexity and theme.
Science FictionDiceExpansion for Base-gameOpen DraftingDice RollingArea Majority / InfluenceWorker Placement
Overview
Alien Frontiers: Faction Pack #2 - Sunrise Commune
Fleeing persecution on Earth, the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone.
FACTION ABILITIES
OWNER: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony. FACILITY: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it.
COMPONENTS
Faction Board 1 new Alien Tech Card 2 new Agenda Cards
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