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8 new tiles for Keythedral
These are the 8 tiles for the Keythedral Expansion.  Look they're unpunched, how much do you want to punch them out right now?
Keythedral expansion English front
The back of the instructions board. Mine came signed and numbered, an awesome surprise!
Look, something else to do with those useless law cards late in the game besides stare at them and complain!

Keythedral: Expansion (2004)

Players
3–5
Best: 4
Playing time
90–90 min
Age
12+
6.97
Average rating
133
Ratings
2.45/5
Weight
Designer:Richard Breese
Artist:Juliet Breese
Publisher:R&D Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 9, Complexity 4.9, Theme 5
Strategy9.0
Luck4.0
Interaction9.0
Complexity4.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

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Overview

"The architect keeps changing his mind as to the design of the new Keythedral. As a result, the resources that are now required from the workers have changed!"

These building tiles should only be used once you are familiar with the standard game. The reason is that they require players to obtain a more unusual mix of resources and are likely to distort the end of the game with unpredictable results.

The 8 new tiles are: 6-Brown 6-Blue 6-Green 6-Red 6-Black 1-Gold + 1-Law 1-Purple + 2-Laws 2-White + 1-Law

Expands:

Keythedral, Richard Breese's fourth game in the key series.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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