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Luchador! Mexican Wrestling Dice, Backspindle Games, 2014 — components included in the second edition (image provided by the publisher)
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Luchador! Mexican Wrestling Dice (2013)

Players
2–6
Best: 2, 4
Playing time
15–15 min
Age
8+
6.42
Average rating
1,291
Ratings
1.25/5
Weight
#4851
BGG rank
Top 5,000
Alternate names:¡Luchador! El Juego de Dados de Lucha Libre Mexicana
Designer:Mark Rivera
Artist:MeowGod
Publisher:Backspindle Games Ltd. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 7, Complexity 2.5, Theme 5
Strategy5.0
Luck10.0
Interaction7.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceAction / DexteritySportsTeam-Based GameDice RollingPush Your Luck

Overview

The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players...

Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.

The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice, the player near the 'blue' corner, the 4 blue wrestling dice. Each player also has a HIT die and a PIN die.

Players begin by each rolling their own set of 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, BLOCKs, COUNTERs, and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick, Forearm smash, Table slam etc. Damage is recorded on the Strength Score Card of the player being hit. If a player rolls two HITs in one round, instead of rolling the HIT dice twice, they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.

Any PINs rolled in a round may be re-rolled, once only. However once an opponent is reduced on their strength to where they are pinable, the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up, the 'three count' begins. The player being pinned has three attempts to save, using their wrestling dice or lose the match.

In a tag-team match players have the choice of trying to tag-out to regain slight strength, but it can also cost them..., if they fail to tag and get dragged back into the ring by their eager opponent.

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