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The Steam Works box cover!
The board towards the end of a game.
A rendering of the back of the Steam Works box.
A rendering of the Steam Works box.
Not likely to appear in your average game, devices like this (or even bigger ones) can be hotly contested
Steam Works at Essen Fair, 2015
I went to an authentic period blueprint-making session (with the soaking in ferro-gallate solution, then leaving it in the sun), so decided to make a blueprint of a SteamWorks device...
Bigger = better ;)
Box and contents.
An 8-part machine. Using the clockwork source draws two sources; trashes them for 10 gold; spends 2 of that taking any two components; and then adds one component to a machine.

Steam Works (2015)

Players
2–5
Best: 3
Playing time
90–120 min
Age
12+
6.77
Average rating
1,272
Ratings
3.14/5
Weight
#3635
BGG rank
Top 5,000
Alternate names:Wiek Pary
Designer:Alex Churchill
Artist:Adam P. McIver, Oliver Meinerding
Publisher:Tasty Minstrel Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 5, Complexity 6.3, Theme 6
Strategy9.0
Luck4.0
Interaction5.0
Complexity6.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionIndustry / ManufacturingTile PlacementVariable Player PowersOpen DraftingWorker PlacementOwnership

Overview

Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria!

In the steampunk worker placement game Steam Works, you'll put your mechanics to work collecting components and power sources, then you'll literally build devices by assembling those sources and components. What's more, those devices in turn become action spaces for other players to use!

Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before!

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