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Relic Runners, Days of Wonder, 2013 – relics (image provided by the publisher)
out of box
Relic Runners, Days of Wonder, 2013 (image provided by the publisher)
Relic Runners, Days of Wonder, 2013 – game board and components (image provided by the publisher)
We love Relic Runners!
Relics !
Relic Runners, Days of Wonder, 2013 – player set of components (image provided by the publisher)
This is what I see across the table when my daughter Claire is beating me in a board game.
Relic Runners, Days of Wonder, 2013 – front and back of an explorer board (image provided by the publisher)
relic miniatures

Relic Runners (2013)

Players
2–5
Best: 3, 4
Playing time
40–80 min
Age
10+
6.58
Average rating
2,449
Ratings
2.13/5
Weight
#3027
BGG rank
Top 5,000
Designer:Matthew Dunstan
Artist:Julien Delval, Cyrille Daujean
Publisher:Days of Wonder
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4.3, Theme 6
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationSet CollectionPick-up and DeliverVariable Player PowersPoint to Point MovementNetwork and Route Building

Overview

In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points.

Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around.

Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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