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4 boxes
30a Sessió del Club Amatent (13-07-2013)
30a Sessió del Club Amatent (13-07-2013)
Spanish National Championship 2014 (137 player) 1
MaW Front

Myths at War (2013)

Players
2–6
Best: 2
Playing time
20–20 min
Age
10+
7.33
Average rating
208
Ratings
2.38/5
Weight
#11464
BGG rank
Outside top 5,000
Alternate names:Guerra de Mitos +1 more
Designer:Francisco Gallego Arredondo
Artist:Chechu Nieto, Siscu Bellido, Hector Herrera, Marina Polo, Irene Paz, Laura Almagro, Ramón Romero, Jonathan Pérez, Martí Capellas, Ramses Bosque, Irene Medina, Carles Hernández Puig, Evelt Yanait, Alba Aragon
Publisher:GDM Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4.8, Theme 7
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.8
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyFightingMythologySet CollectionDeck Construction

Overview

Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.

This first installment of Myths at War contains 300 cards split between the Nordic, Egyptian and Japanese mythologies (GDMI+GDM3 spanish editions). Each mythology includes two pantheons (cards that define your game strategy) + cards for the gods deck (which includes characters, events and resources) + cards for the designs deck (actions, equipment and summonings).

Each player in Myths at War needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each expansion increases the diversity of characters, actions and strategies you can use in order to achieve victory but all expansions can be played on his own.

During the game, each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.

Expansions

Myths at War: Back to the Beginning
Guerra de Mitos VII: La segunda Gran Guerra
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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