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A game of Nomic I set up and left running at a Hide&Seek Sandpit event in 2008, I have no idea what the final rules mean here.
Nomic as a teaching resource! This is a much-simplified ruleset I made ready to help me teach citizenship in school, as a way of gaining a greater understanding of the processes of government (in spirit that is, not literally!).
Player scores and a map of Zahndorf Crypt, from round 189 of BlogNomic, a game of Nomic played online in 2021.
Cover of the book which this game appears in print.

Nomic (1982)

Players
2–99
Best: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
Playing time
10–180 min
Age
0+
7.01
Average rating
88
Ratings
4.25/5
Weight
#14206
BGG rank
Outside top 5,000
Designer:Peter Suber
Artist:(Uncredited)
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 9, Complexity 8.5, Theme 5
Strategy5.0
Luck7.0
Interaction9.0
Complexity8.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NegotiationParty GameMemoryPrint & PlayVotingPaper-and-PencilDice Rolling

Overview

In the words of Nomic's author, Peter Suber:

"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."

Players start off following some "initial rule set", and gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change.

Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be:

the addition of a new mutable rule an amendment to a mutable rule the repeal of a mutable rule the transmutation of a rule from mutable to immutable or the transmutation of a rule from immutable to mutable

The game can be played around a table with written notes, or online through mailing lists or forums. Alternative starting rulesets exist, particularly for online and postal games which don't suit the usual clockwise turn order. Several games have been running online for over a decade.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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