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The innocent victims...
Piero Cioni explains the rules for us at Essen
without escape!!
The board
...and the killer sharks

SharkPark (2005)

Players
2–4
Best: 2
Playing time
35–35 min
Age
8+
5.00
Average rating
92
Ratings
1.73/5
Weight
#29440
BGG rank
Outside top 5,000
Designer:Piero Cioni
Artist:Demis Savini
Publisher:Red Omega Studio +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.5, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

AnimalsAction Points

Overview

Components: The Shark Park box is full of everything that is needed to feed a hungry shark: 1 brightly colored game board: showing the map of the sea divided up into 60 squares. The center squares are numbered from 2 to 4 and these are the Schools of Fish. The board also shows the sharks’ appetite level in order: Feeling peekish (green), Hungry (yellow) and Starving! (red). 4 colored player boards: (blue, purple, orange and pink) one for each player, to store the fish eaten. 16 Shark counters: (blue, purple, orange and pink) – these are the poor hungry sharks and their position in the sea; 36 Fish counters: these are the lovely tasty fish. On the back of the counter is a number (2, 3 or 4), to show how many points have been won; 1 Fish bone counter: this is the special sign that acts as a “scare away”, a special effect; 4 colored wooden counters: (blue, purple, orange and pink) one for each player, to show his appetite level on the game board. And last of all, the rulebook in 5 languages: English, German, French, Dutch and Italian.

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