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Game box front
General cards for the three lords, namely Cao Cao (top), Sun Jian (bottom right) and Liu Bei (bottom left)
The first players of Three Kingdoms Redux (played with advance copy)
First play of advance copy: Situation at the end of the game. Wei won the game with a 1 VP margin over Wu and Shu.
Game setup with latest prototype (probably version 5 or 6), made painstakingly by my Significant Other. It looks a little rough around the edges because it has gone through over 100 playtests.
Playtest with Brandon, April 2012. This is probably prototype version 3. Note use of Carcassonne and Agricola components.
My co-designer with his best imitation of Zhuge Liang, with the iconic Kong Ming fan, sending out his troops into battle. Actually, I think all the playtesting is getting to him. *Sigh*
Translate in Japanese and play
First game

Three Kingdoms Redux (2014)

Players
3
Best: 3
Playing time
135–165 min
Age
14+
7.81
Average rating
1,787
Ratings
3.98/5
Weight
#1420
BGG rank
Top 5,000
Alternate names:三国得志 +2 more
Designer:Christina Ng Zhen Wei, Yeo Keng Leong
Artist:Ray Toh
Publisher:Game Harbor +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 10, Complexity 8, Theme 5
Strategy9.0
Luck3.0
Interaction10.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationEconomicAncientTerritory BuildingNovel-basedAuction / BiddingVariable Player PowersHand ManagementOpen DraftingArea Majority / InfluenceCatch the LeaderNegotiationWorker Placement, Different Worker Types

Overview

The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD).

Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei, Wu and Shu, and ushered in the Three Kingdoms period.

Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China!

In more detail, Three Kingdoms Redux is played over a number of rounds, up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions.

These actions allow players to improve your state’s domestic development, gain military strength, construct state enhancements, increase popularity with your people, improve relationships with border tribes and gain promotion for the lord, to the next higher rank.

The actions available to each player are:

develop your state’s farm or marketplace, recruit or train army units, produce weapons, trade resources, construct state enhancements, control the Han emperor, demand tributes from your vassals, win support from your people, import technology, improve your relationship with your border tribe, or wage battle against other states to expand your borders.

The winner is the player with the most victory points (VPs) at the end of the game.

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