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Gamedec (2013)

Players
1–6
Best: 3, 4, 5
Playing time
75–75 min
Age
12+
6.47
Average rating
126
Ratings
3.00/5
Weight
#16222
BGG rank
Outside top 5,000
Designer:Jan Madejski, Martin Ann
Artist:Marek Okoń, Marcin Jakubowski, Tomasz Maroński, Łukasz Matuszek, Tomasz Bilewicz
Publisher:CDP.pl
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 6, Theme 8
Strategy5.0
Luck6.0
Interaction5.0
Complexity6.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionAdventureNovel-basedVariable Player PowersRole PlayingHand ManagementDice Rolling

Overview

Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs: hardboiled private detectives specializing in the mysteries of the virtual worlds. Become one of them and investigate cases in sensory worlds, gather clues and equipment, conduct corporate investigations and cross them or cooperate with them. Watch out though - your reputation is your ticket to better jobs. But beware - every passing second leads closer to a total crash of the virtual net.

Gamedec is an adventure game themed around Martin Ann's "Gamedec" novels. Players try to solve cases connected to the global hacker attacks. Each player choose one from 10 available game-detectives and, during the course of the game, upgrade his/her character by collecting equipment cards, acquiring skills (which helps solving cases) and improving reputation (which provides more case-cards). The game ends either when one of the characters collects enough clues to stop the hackers, or when the Net is too damaged and need to be shut down (all players lose).

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