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T.I.M.E Stories, Space Cowboys, 2015 — one of the receptacles that players might inhabit (image provided by the publisher)
Early prototype in ideal surroundings
T.I.M.E Stories Insert
T.I.M.E Stories, Space Cowboys, 2015 — one of the receptacles that players might inhabit (image provided by the publisher)
T.I.M.E Stories, Space Cowboys, 2015 — back cover (image provided by the publisher)
T.I.M.E Stories, Space Cowboys, 2015 — one of the receptacles that players might inhabit (image provided by the publisher)
T.I.M.E Stories, Space Cowboys, 2015 — front cover (image provided by the publisher)
T.I.M.E Stories, Space Cowboys, 2015 — most of the non-card components in the game (image provided by the publisher)
Pictures of The Agency base from publisher's visuals press kit
Special Agent from the T.I.M.E Agency

T.I.M.E Stories (2015)

Players
2–4
Best: 4
Playing time
90–90 min
Age
12+
7.34
Average rating
28,888
Ratings
2.58/5
Weight
#366
BGG rank
Top 1,000
Alternate names:T.I.MEストーリーズ +5 more
Designer:Manuel Rozoy, Peggy Chassenet
Artist:Vincent Dutrait, Pascal Quidault, Ben Carre, David Lecossu
Publisher:Hobby Japan +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 5.2, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity5.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionAdventurePuzzleVariable Player PowersCooperative GameStorytellingDice RollingNarrative Choice / ParagraphMove Through Deck

Overview

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

--description from the publisher

Expansions

T.I.M.E Stories: The Marcy Case
T.I.M.E Stories: A Prophecy of Dragons
T.I.M.E Stories: Under the Mask
Brettspiel Easter Basket 2016
T.I.M.E Stories: Expedition – Endurance
T.I.M.E Stories: Tric Trac TV
T.I.M.E Stories: Beacon Promo
Switching Gears (fan expansion for T.I.M.E Stories)
Batman: Year One (fan expansion for T.I.M.E Stories)
Deutscher Spielepreis 2016 Goodie Box
Pariah Missouri (fan expansion for T.I.M.E Stories)
T.I.M.E Stories: Lumen Fidei
T.I.M.E Stories: Special Reward promo
Broken Peace (fan expansion for T.I.M.E Stories)
T.I.M.E Stories: Estrella Drive
T.I.M.E Stories: Brotherhood of the Coast
Submerged Atlantis (fan expansion for T.I.M.E Stories)
Easy Street (fan expansion for T.I.M.E Stories)
Anomaly (fan expansion for T.I.M.E Stories)
The Tears of Sango (fan expansion for T.I.M.E Stories)
Wolf's Lair (fan expansion for T.I.M.E Stories)
Chasing Eden (fan expansion for T.I.M.E Stories)
Black Knight (fan expansion for T.I.M.E Stories)
El Incidente (fan expansion for T.I.M.E Stories)
A Case of Relativity (fan expansion for T.I.M.E Stories)
An Unnecessarily Long Story (fan expansion for T.I.M.E Stories)
The Isle of the Petrified Giants (fan expansion for T.I.M.E Stories)
T.I.M.E Stories: Santo Tomás de Aquino
Golem (fan expansion for T.I.M.E Stories)
Heresy (fan expansion for T.I.M.E Stories)
Skyrim: Chapter I (fan expansion for T.I.M.E Stories)
Geologists (fan expansion for T.I.M.E Stories)
La manufacture Lilienfeld (fan expansion for T.I.M.E Stories)
Resident Evil 7 (fan expansion for T.I.M.E. Stories)
Hora fugit facta manent (fan expansion for T.I.M.E. Stories)
Dreamland (fan expansion for T.I.M.E Stories)
City of Souls (fan expansion for T.I.M.E Stories)
Dilemma (fan expansion for T.I.M.E Stories)
La Cavale des Daltons (fan expansion for T.I.M.E Stories Revolution)
T.I.M.E Stories: Madame
Antic (fan expansion for T.I.M.E Stories)
Ancients Part 1 (fan expansion for T.I.M.E Stories)
Fight of the Worlds (fan expansion for T.I.M.E Stories)
Ancients Part 2: Lost In Time (fan expansion for T.I.M.E Stories)
Basilisk's Lair (fan expansion for T.I.M.E Stories)
Brick Crime (fan expansion for T.I.M.E Stories)
The Drums (fan expansion for T.I.M.E Stories)
On the Wall (fan expansion for T.I.M.E. Stories)
Escape from Auschwitz (fan expansion for T.I.M.E Stories)
Final Fantasy: The Stolen Seed (fan expansion for T.I.M.E Stories)
The Last Word (fan expansion for T.I.M.E Stories)
Semper Invicta (fan expansion for T.I.M.E Stories)
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