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Front Cover
Back Cover

BattleTech: Mercenary's Handbook (1987)

Players
2–6
Playing time
0–0 min
Age
0+
8.17
Average rating
12
Ratings
3.00/5
Weight
Designer:L. Ross Babcock, III, J. Andrew Keith, Boy F. Peterson, Jr., Dale Kemper, Anthony Pryor, Todd Huettel
Artist:James Holloway (I), David R. Deitrick, Dana Andrews, Jeff Laubenstein, Todd F. Marsh
Publisher:FASA
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 6, Theme 9
Strategy9.0
Luck9.0
Interaction5.0
Complexity6.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesVariable Player PowersHexagon GridRole PlayingDice Rolling

Overview

From the publisher: The Mercenary's Handbook is a BattleTech and MechWarrior supplement describing the mercenary way of life. It details everything from troop capabilities to a mercenary unit's expenses, and from the ins and outs of contract negotiations to the nature of 31st century warfare. Commentary and views on the Succession Wars mercenary provide a solid background for gamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a merc outfit, finding and signing with employers, and resolving an entire military campaign.

This 104-page book contains more than 50 full-color illustrations and mercenary crests. The complete history and operating procedures of three example mercenary companies are also included, the Eridani Light Horse, the Waco Rangers, and Wilson's Hussars.

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