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high resolution scan of the front
Stars
Spades
Clubs
Hearts
Diamonds
Custom box to replace the battered original, with printed label affixed to the lid.
Box Side
Game components
The interior of the new box, with cardboard insert to divide the cards into two piles.

Five Crowns (1996)

Players
1–7
Best: 4
Playing time
30–30 min
Age
8+
6.14
Average rating
4,551
Ratings
1.21/5
Weight
#4248
BGG rank
Top 5,000
Alternate names:Book and Run +5 more
Designer:Marsha J. Falco
Publisher:AMIGO +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.4, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameSet CollectionHand ManagementScore-and-Reset Game

Overview

Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands.

In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.

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