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Co-designers of Ore: The Mining Game, Jason (left) and Joe (middle), accepting their "Indie Ideals" award at the 2013 Boston Festival of Indie Games at MIT in Cambridge, MA.
A game of Ore in progress.
The full game setup
Zon1

Ore: The Mining Game (2013)

Players
2–5
Best: 3, 4
Playing time
60–90 min
Age
12+
7.18
Average rating
121
Ratings
2.29/5
Weight
#10667
BGG rank
Outside top 5,000
Designer:Jason Lyle Steingisser, Joseph W. McClintock
Artist:Andre Garcia, Jason Lyle Steingisser, Joseph W. McClintock, Stephen Davies
Publisher:(Self-Published) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 4.6, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicIndustry / ManufacturingCommodity SpeculationWorker PlacementContracts

Overview

In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management.

Players take turns carefully placing their workers on one of several locations:

In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale.

Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income.

Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out.

The game ends at the end of Turn 7.

At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.

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