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Ticket to Ride Map Collection: Volume 4 - Nederland, Days of Wonder, 2013 — components on display (image provided by the publisher)
Playing TTR: Nederland. She won AGAIN :(
Ticket to Ride Map Collection: Volume 4 - Nederland, Days of Wonder, 2013 (image provided by the publisher)
Playing the Ticket to Ride Nederland map for the first time
Ticket to Ride Netherlands birthday cake. This one includes my hometown Eersel.

Ticket to Ride Map Collection 4: Nederland (2013)

Players
2–5
Best: 4, 5
Playing time
30–60 min
Age
8+
7.35
Average rating
3,141
Ratings
2.13/5
Weight
Alternate names:Les aventuriers du Rail: Pays-Bas +3 more
Designer:Alan R. Moon
Artist:Julien Delval, Cyrille Daujean
Publisher:Days of Wonder +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 4.3, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TrainsExpansion for Base-gameSet CollectionHand ManagementOpen DraftingNetwork and Route Building

Overview

Ticket to Ride Map Collection 4: Nederland contains a new game board with new rules for use with Ticket to Ride or Ticket to Ride: Europe with players now creating train lines in the Netherlands.

The basics of TtR gameplay remain the same as always — players collect train cards in order to claim routes between pairs of cities with the overall goal of completing tickets they hold in hand — but Ticket to Ride: Nederland twists this gameplay in two ways. First, nearly every route on the game board is a double-route, with two tracks connecting cities. Both of these routes are in play no matter how many players are in the game.

Second, every route — whether double or single — has a bridge toll that a player must pay when building on that route. On a single route or the first track of a double route, the player pays this toll — which costs 1-4 coins — to the bank; on the second track of a double route, the player pays this toll to the player who built the first track. Players start the game with 30 coins, and if you can't pay a toll, you must take a loan card to cover the fare, with each loan costing you 5 points at the end of the game.

In addition to helping you avoid loans, coins matter because at game's end, players receive a bonus based on how many coins they hold relative to everyone else. In a five-player game, for example, the player with the most coins scores a 55 point bonus; the 2nd place player scores 35 points, and the other players 20, 10 and 0 points. If you've taken a loan, however, you're ineligible for this bonus scoring, so players have an incentive to build early and often.

These coin bonuses are balanced by the multitude of destination tickets with large point values: six of them are worth 29+ points while another seventeen are worth 17-26 points.

Expansions

Ticket to Ride: Europa 1912
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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