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Seafall Cover Art
SeaFall. Game 5. Taken from Rob Daviau's twitter feed.
SeaFall, Plaid Hat Games/Ironwall Games, 2016 — some of the components (image provided by the publisher)
SeaFall playtest at BGG.CON 2014, w/ designer Rob Daviau at upper-right
SeaFall, Plaid Hat Games, 2016 — non-final cover on display at Spielwarenmesse 2016
Preproduction Copy Unboxing (permission from @robdaviau)
Sea Fall Playtest Uploaded from Rob Daviau's Twitter Feed.
SeaFall, Plaid Hat Games/Ironwall Games, 2016 — box (image provided by the publisher)
SeaFall Preproduction Copy (permission @robdaviau)
SeaFall, Plaid Hat Games/Ironwall Games, 2016 — sample captain and leader cards (image provided by the publisher)

SeaFall (2016)

Players
3–5
Best: 4
Playing time
120–180 min
Age
14+
6.15
Average rating
3,747
Ratings
3.82/5
Weight
#4484
BGG rank
Top 5,000
Designer:Rob Daviau
Artist:Rob Daviau, Jared Blando, Brian Valeza, EJ Dela Cruz, Jen Santos
Publisher:Heidelberger Spieleverlag +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 7.6, Theme 7
Strategy5.0
Luck5.0
Interaction7.0
Complexity7.6
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

NauticalCivilizationExplorationTradingVariable Player PowersCampaign / Battle Card DrivenHand ManagementGrid MovementLegacy Game

Overview

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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