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A highly effective board setup
Some copies of the game have a misprint on the notepad.  The door for the purple room is in the wrong place.
1987 Prototype by John LaBelle, Tom & Dave Rabideau. The 3D Museum Display.
The Scooby Doo gang as playing pieces for the Museum Caper!
Homemade board made from flooring samples.
salvaged and redone in geek form
Scan of the thief map.
Restored Laminated Game - Italian Version
Homemade, beginning setup. Front door shows exposed locks.
Clue: The Great Museum Caper - game box cover artwork (color correction of original ID#193542 by rdbret, permission granted)

Clue: The Great Museum Caper (1991)

Players
2–7
Best: 4
Playing time
30–30 min
Age
10+
6.79
Average rating
1,705
Ratings
1.93/5
Weight
#3111
BGG rank
Top 5,000
Alternate names:Le Casse du Siècle +7 more
Designer:Thomas Rabideau, John LaBelle, Dave Rabideau
Artist:Tim Hildebrandt
Publisher:Parker Brothers +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.9, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

DeductionChildren's GameSecret Unit DeploymentTeam-Based GameSquare GridHidden Movement

Overview

This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even cut off the power to the entire museum to mask your movements. Another advantage is that the thief gets a turn after every detective's individual turn.

Another problem for the detectives is the fact that, once the thief has picked up a painting, she can take her next turn before removing the painting from the gameboard. The good guys know the vicinity, but won't know her exact location, as the thief is now up to 3 squares away from that spot. If a detective ever spots you with the naked eye, secret movement is over, and the thief's token is placed on the board for all to see. This can get frantic, since the thief can only move 1-3 spaces, while detectives roll a d6 for movement!

The thief player has to decide when to attempt a getaway. The catch is, some of the windows and doors are locked. There are actual lock pieces, and you must flip over the one you are attempting to open (instant detective frenzy!). If she has stolen 3 paintings (in a one-off game), and manages to get out, she wins. In a tournament style game, each player gets a turn at being the thief, so the number of paintings needed will vary based on the other players' scores.

1991 Mensa Select

Also selected by Family Fun Magazine as one of the best games.

Original name by inventors was Heist. Clue name was added for marketing purposes when the game was licensed with Parker Brothers.

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