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Lords of Vegas: Mob Rules & Union of the Shakes (2013)

Players
2–4
Best: 3, 4
Playing time
60–60 min
Age
12+
6.67
Average rating
27
Ratings
2.00/5
Weight
Alternate names:Lord$ of Vega$: Mob Rules & Union of the Shakes
Designer:Morgan Dontanville
Publisher:Mayfair Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 10, Complexity 4, Theme 5
Strategy9.0
Luck10.0
Interaction10.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gameDice Rolling

Overview

INITIAL SETUP

These 2 mini expansions can be added individually or can be used in combination with each other depending on the type of game you would like to play. Put the desired markers face up on Frank Sinatra Drive.

TAKE OVER

If you fail to take over a Casino, you may choose to take one of the markers, use it powers and then place the marker in front of you face down to show that you have used it. You must be able to use the power to take the marker. You may not take any markers if you have a marker in front of you. Markers are intentionally limited.

MOB RULES

Mob Support - If you have fewer dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free.

UNION OF THE SHAKES

Union Support - If you have more dice than the boss of the casino you just failed to take, you may immediately reroll 1 of your dice in that casino for free.

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