Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Box by Mayday Games
My PnP build. Thanks snake2shake and malkie13!
Captain Carcass -Dead Man's Draw Tin Box Version - Sample Card
PnP Version
The ten suits of Dead Man's Draw.
Back of the Dead Man's Draw Box
Cards printed by Printerstudio from the final version of the card file. If you would like this file to have your own cards printed, please PM me for the link. Thanks again to Stardock for sharing the PDF so we could tinker and get these made.
Character traits give special powers to each player.
My PnP build. Thanks snake2shake and malkie13!
Captain Carcass -Dead Man's Draw Tin Box Version - Sample Card

Dead Man's Draw (2014)

Players
2–4
Best: 4
Playing time
15–15 min
Age
13+
6.86
Average rating
6,378
Ratings
1.32/5
Weight
#1484
BGG rank
Top 5,000
Alternate names:Cap'taine Carcasse +10 more
Designer:Derek Paxton, Leo Li, Chris Bray
Artist:Vincent Dutrait, Felideus Bubastis, Leo Li
Publisher:asmodee +17 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 2.6, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GamePiratesVideo Game ThemeSet CollectionVariable Player PowersPush Your LuckTake That

Overview

Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands.

The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you lose everything. Knowing when to stop and "bank" your cards is the biggest decision you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns.

The cards’ special abilities are key to success in Dead Man’s Draw, and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit.

Anchor – Keep everything you drew before the Anchor even if you bust.

Cannon – Destroy one card an opponent has previously banked.

Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key.

Hook – Play one of your previously banked cards.

Key – Enables the Chest special.

Kraken – Oh no! You’re forced to draw at least two more cards.

Map – Draw three cards from the discard pile and play one.

Mermaid – No ability, but worth more points (Mermaids are numbered 4-9 instead of 2-7).

Oracle – Look at the next card before deciding if you want to play it.

Sword – Steal an opponent’s previously banked card and play it.

Many of these work well together, like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw.

As soon as the deck is depleted, players total up the value of the highest card they’ve banked from each suit. High score wins.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.