Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Set Up
Beginning German Attack near Rheims
ANZAC Forces - Defending or ready for Counter-Attack?
Initial set-up with Germans ready to attack near Rheims
Allied Reinforcements

Hindenburg's War: Decision in the Trenches, 1918 (2014)

Players
1–2
Playing time
0–0 min
Age
0+
7.28
Average rating
32
Ratings
3.00/5
Weight
#18875
BGG rank
Outside top 5,000
Designer:Ty Bomba
Artist:Lionel Liron, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IHexagon GridDice Rolling

Overview

Hindenburg’s War: Decision in the Trenches, 1918 (HW) is a strategic-level, two-player wargame of low complexity that covers the fighting on World War I’s western front during that final year of the war, from the start of the first German offensive on 21 March through Armistice Day on 11 November. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. Each hex on the map represents 9.31 miles (15 km) when measured from side to opposite side. Each full turn of play, other than the first and last, represents half-a-month. Every combat unit in the game represents one division of infantry or one brigade of tanks.

Components: Two 22" x 34" map & 456 counters.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.