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Hotel (1974)

Players
2–4
Best: 4
Playing time
60–60 min
Age
8+
5.57
Average rating
4,338
Ratings
1.39/5
Weight
#30185
BGG rank
Outside top 5,000
Alternate names:Hôtel Deluxe +6 more
Designer:Geoffrey Hayes
Artist:Denys Fisher
Publisher:Milton Bradley +26 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 2.8, Theme 5
Strategy7.0
Luck4.0
Interaction9.0
Complexity2.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicAuction / BiddingRoll / Spin and MoveTake That

Overview

In Hotel, players step into the role of globe-trotting real estate tycoons, competing to build, expand, and profit from the most luxurious resorts in the world. Think Monopoly meets architectural flair—with 3D buildings that rise from the board as you play.

The goal? Bankrupt your opponents or become the wealthiest mogul through clever property management. Each successful hotel must include three essential elements: land, building structures, and guest entrances—all purchased separately. As players roll and move around the board, landing on an opponent’s hotel means shelling out for a stay. The more elaborate the hotel, the higher the fee.

With dazzling miniatures—complete with driveways, pools, and ski chalets—Hotel brings visual charm and tactile fun to classic economic gameplay. Strategic decisions around investment, expansion, and entrance placement create exciting, unpredictable turns. Will you build the Marina, the Royal, or the futuristic Boomerang?

Part economic showdown, part 3D spectacle, Hotel remains a nostalgic classic that combines luck, planning, and ruthless luxury.

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