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Custom made board for The Cure. I think a board supports the theme more than the ring and the small region boards... now also available for the expansion (see image section there)
I felt like there needed to be something more substantial for the 'Cured Diseases' card, so I made this die holder out of plexiglass. The pieces will be held together by bolts.
Pandemic: The Cure, Z-Man Games, 2014 — prototype components of the game (image provided by the publisher)
The production line at the Leacock household of the first 6 prototypes of Pandemic: The Cure
Game boxes made better with The Cure
Pandemic The Cure cards, setup and custom dice.
As the game sadly lacked a green player, I whipped up a custom role card for Pandemic: The Cure - Diagnostician (character art inset by Bianca Ansems used with permission)
Thematic Storage Option.
Components
Handmade minis.

Pandemic: The Cure (2014)

Players
2–5
Best: 3, 4
Playing time
30–30 min
Age
8+
7.23
Average rating
11,183
Ratings
2.07/5
Weight
#627
BGG rank
Top 1,000
Alternate names:Pandemic: La Cura +4 more
Designer:Matt Leacock
Artist:Bernard Bittler, Chris Quilliams, Philippe Guérin
Publisher:Z-Man Games +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 2, Complexity 4.1, Theme 5
Strategy5.0
Luck10.0
Interaction2.0
Complexity4.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceEnvironmentalMedicalSet CollectionVariable Player PowersCooperative GameHand ManagementDice RollingPoint to Point MovementPush Your LuckSolo / Solitaire GameRe-rolling and LockingTags

Overview

Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.

Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.

At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!

Part of the Pandemic series.

Expansions

Pandemic: The Cure – Experimental Meds
Rapid Response System (fan expansion for Pandemic: The Cure)
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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