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Simple foam core storage solution for Hold Your Breath. Includes 5-6 player expansion and promo cards.
Game Cards
Simple foam core storage solution for Hold Your Breath. Includes 5-6 player expansion and promo cards. Insert comes out to assist in playing the game. snug fit.

Hold Your Breath! (2014)

Players
2–4
Best: 4, 4+
Playing time
20–20 min
Age
6+
5.47
Average rating
198
Ratings
1.36/5
Weight
#27825
BGG rank
Outside top 5,000
Designer:Christopher Urinko, Daniel Jenkins
Artist:Mike Groves
Publisher:Mayday Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 2.7, Theme 5
Strategy5.0
Luck6.0
Interaction5.0
Complexity2.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNauticalChildren's GameHumorPiratesHand ManagementPush Your Luck

Overview

Hold Your Breath! is the final chapter in the "Get Bit Casual Trilogy" by Mayday Games, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and now they face their final challenge.

In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate because, you know, what else are you gonna do in the middle of the ocean facing certain death?

The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress...

Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.

Expansions

Hold Your Breath! 5-6 Player Expansion
Hold Your Breath!: Bonus Cards
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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