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Line or Colour
Detail of acrylic rings and plastic discs.
Ken beating me again :P
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Line or Colour (2014)

Players
2
Best: 2
Playing time
10–10 min
Age
8+
7.03
Average rating
33
Ratings
1.50/5
Weight
#20783
BGG rank
Outside top 5,000
Alternate names:Tangion
Designer:Néstor Romeral Andrés
Artist:Néstor Romeral Andrés
Publisher:nestorgames
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyPattern Building

Overview

Line or Colour is a combinatorial game for two players. Originally named Tangion (a contraction for Tangent+Tension), the game involves two perpendicular winning conditions that can tie players´ brains in knots. It was derived from Domina 4 by adding a n-in-a-row victory condition and removing piece movement.

The name was later changed to the more friendly Line or Colour.

MATERIAL

49 rounded counters in 7 colours (7 each) 25 white rings 25 black rings The official edition includes a board for faster setup.

RULES

There are 2 types of gameplay: basic and advanced.

Basic version:

Arrange 25 counters in 5 colours (5 each) in a square according to the figure:

12345 45123 23451 51234 34512

Player 'White' (Starting player) takes all the white rings. Player 'Black' takes all the black rings.

Starting with 'White' players alternate turns 'claiming' a counter by placing a ring of their colour on it. The pie rule is enabled.

The game ends when a player either forms a row of at least 4 consecutive rings of his colour (orthogonal or diagonal) or has claimed 4 counters of the same colour. That player wins the game.

Advanced version:

Arrange 49 counters in 7 colours (7 each) according to the figure:

1234567 6712345 4567123 2345671 7123456 5671234 3456712

Same rules apply, but a player wins by making a line of 5 or claiming 5 counters of the same colour. The pie rule doesn't seem to be necessary in this version.

Variant for both versions: Arrange the counters randomly.

AKNOWLEDGEMENTS

Special thanks to Stephen Tavener for playtesting and Cameron Browne for playtesting and game name brainstorming, that unlocked its publication almost a year after its inception.

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