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Examples of cards from Status Effects #1 (used from permission)
All of the status effects in Status Effects #2 (used with permission)
Examples of cards from Status Effects #1 (used from permission)
Marketing image of Status Effects #2 (from the 90 Proof Seas Kickstarter - used with permission)
The protective sleeve for Status Effect #2 (Scanned Image)

DrunkQuest: Status Effects (2013)

Players
3–6
Playing time
20–20 min
Age
21+
5.55
Average rating
11
Ratings
1.00/5
Weight
Designer:Jasn Painter, Athena Cagle
Publisher:Loot Corps
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 2, Theme 7
Strategy5.0
Luck5.0
Interaction10.0
Complexity2.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyParty GameExpansion for Base-gameHumor

Overview

From the Kickstarter campaign:

These cards bring a new mechanic to the game by adding new rules that must be followed during the game. A Status Effect might say a player has to talk like a pirate for the rest of the game. These effects force players that forget, to take a certain number of drinks!

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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