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"You must be at least THIS BIG to ride on the monolith"
Rubium dragons - can you spot the animal patterns?
Custom Monolith made from cork tiles.
Lava leapers
A black-light game of Nexus Ops.
Nexus Ops, Fantasy Flight Games, 2012 – non-final cover
Rubium Dragon lit up in Pumpkin
My custom made rubium monolith-makes the game far more playable
Blue teams rock striders
Under Blacklight

Nexus Ops (2005)

Players
2–4
Best: 4
Playing time
90–90 min
Age
12+
7.21
Average rating
9,407
Ratings
2.23/5
Weight
#701
BGG rank
Top 1,000
Designer:Charlie Catino, Steven Kimball
Artist:Scott Okumura, Anthony Waters, Peter Whitley, Christopher Burdett, Henning Ludvigsen, Peter Wocken
Publisher:Fantasy Flight Games +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 10, Complexity 4.5, Theme 6
Strategy7.0
Luck6.0
Interaction10.0
Complexity4.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameModular BoardTeam-Based GameHexagon GridHand ManagementDice RollingArea Majority / InfluenceTake ThatKing of the Hill

Overview

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.

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