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Campaign map all set up with 3 extensions
The British 1st Airlanding Brigade try to hold off the onrushing German tide in Arnhem.
Published, finally!
The Combat Results Table wheel, mounted on hardboard
The combined WED+TDC monster at LinCon2012.
Unclipped ... 1 counter down, 1599 to go. :|
(Almost) all the counters, organised in a Raaco tray
The Greatest Day taking his place with his brothers
Devil's Cauldron and Where Eagles Dare combined and played at ConsimWorld 2012
Battle for Arnhem Bridge, the Germans made it to the bridge first (Captain Paul Gräbner followed orders this time), Red Devil's moving in from Lion and Leopard routes.

The Devil's Cauldron: The Battles for Arnhem and Nijmegen (2008)

Players
2–4
Best: 2, 4
Playing time
90–2400 min
Age
12+
8.23
Average rating
434
Ratings
3.84/5
Weight
#4151
BGG rank
Top 5,000
Designer:Adam Starkweather
Artist:Mark Mahaffey, Nicolás Eskubi, Steve Paschal
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 7.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity7.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull SystemDice RollingLine of Sight

Overview

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command".

Command and control is emphasized in this system and the game includes extensive documentation and historical background.

Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation.

Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.

Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice

Scale: •Infantry counters generally represent company-sized units •500m hexes •2hrs per turn (8-10 at night)

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