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Pyramix, Gamewright, 2014 — box and components (image provided by the publisher)
The pyramid at the beginning of the game
Pyramix, Gamewright, 2014 (image provided by the publisher)
Pyramix, Gamewright, 2014 — back cover (image provided by the publisher)
Setup and ready to play

Pyramix (2014)

Players
2–4
Best: 4
Playing time
15–15 min
Age
8+
6.39
Average rating
700
Ratings
1.27/5
Weight
#6504
BGG rank
Outside top 5,000
Alternate names:피라믹스
Designer:Tim Roediger
Artist:Lisa Goldstein
Publisher:Gamewright +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.5, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.5
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyAncientSet CollectionPhysical Removal

Overview

Pull apart the pyramid! In Pyramix, players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself, but it's worth zero points. With no other options, though, you might have to remove it!)

As cubes come out, others slide down toward the base. When only a single layer of cubes remains in the plastic tray, the game ends. Remove all the cobra cubes on the bottom level, along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie, no one claims these cubes.) Players then tally their points, and whoever has the high score wins.

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