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Munchkin Sparkly Good Fairy Shot Glass

Munchkin Sparkly Good Fairy Shot Glass (2013)

Players
3–6
Playing time
90–90 min
Age
10+
5.50
Average rating
4
Ratings
0.00/5
Weight
Designer:Steve Jackson (I)
Artist:John Kovalic
Publisher:Steve Jackson Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 8, Complexity 0, Theme 6
Strategy5.0
Luck7.0
Interaction8.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gameFightingHumorVariable Player Powers

Overview

Munchkin is not a drinking game. Really.

But don't let that stop you from showing your love of Munchkin with the Munchkin Sparkly Good Fairy Shot Glass. These 1.5 oz glasses are white with the Sparkly Good Fairy in pink, and have LEDs in the base that flash when a switch in the base of the glass is pressed. The lights represent the Fairy's magic, enhancing your own feeble efforts!

Munchkin Sparkly Good Fairy Shot Glass Rule

The Munchkin Sparkly Good Fairy Shot Glass may be used in any Munchkin game or its sequels. When fighting a monster, either as the main fighter or as a helper, you may push the button on the Munchkin Sparkly Good Fairy Shot Glass to turn the pretty lights on and then drink one complete shot* to double the combat bonus of a single Potion. You may do this as many times as you like during a game, but only once per monster, and you must discard two cards for every Potion after the first per game. You must turn the lights back off after each use, and if you forget to turn them on before the shot is poured, the effect is wasted (but you still have to drink the shot).

The owner of the Shot Glass is the sole judge of what liquid(s) may be used.

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