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A Call to Arms: Rules Supplement 2 (2005)

Players
2–8
Playing time
120–120 min
Age
12+
6.00
Average rating
2
Ratings
0.00/5
Weight
Publisher:Mongoose Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 0, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameSimulation

Overview

The A Call to Arms Rules Supplement series brings you an array of new rules, information, articles and ships. It is an invaluable resource for any A Call to Arms player and will change the way you play your games!

Within Supplement 2 you will find wide variety of new articles designed to expand and develop the way you play A Call to Arms. Whether it is new rules for incorporating fleet carriers and beacon locks, stats for the Narn Gorith fighter, rules for using Captain John Sheridan in your games, or an in-depth study of the Earth Alliance Nova dreadnought, you will find something to get your teeth into. With a special scenario depicting Babylon 5 seceding from Earth, Supplement 2 is packed with great additions for A Call to Arms!

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