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Close shot of cat and car
3D shot of the material
Box inlay
3D shot of the box
where of where did the red car go? Where oh where did he go?!

Flizz & Miez (2014)

Players
2–4
Best: 3
Playing time
15–15 min
Age
5+
5.82
Average rating
102
Ratings
1.00/5
Weight
#21960
BGG rank
Outside top 5,000
Designer:Hanno Girke, Dale Yu, Klemens Franz
Artist:Klemens Franz, Andreas Resch
Publisher:Carrera Tabletop Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingReal-timeSportsChildren's GameAnimalsTile PlacementRoll / Spin and MoveDice RollingPoint to Point MovementReal-Time

Overview

The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks.

Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww" - The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!"

There are variants in the game that make it more challanging: - Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too. - The second side of the game board features obstacles (looping, jump) that need special sounds.

The game ends when the first car finishes one round.

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